![]() īurridge JH, Lee ACW, Turk R, Stokes M, Whitall J, Vaidyanathan R, Clatworthy P, Hughes AM, Meagher C, Franco E (2017) Telehealth, wearable sensors, and the internet: will they improve stroke outcomes through increased intensity of therapy, motivation, and adherence to rehabilitation programs? J Neurol Phys Ther 41(Suppl 3):S32–S38. īonato P (2005) Advances in wearable technology and applications in physical medicine and rehabilitation. Īvcil E, Tarakci D, Arman N, Tarakci E (2021) Upper extremity rehabilitation using video games in cerebral palsy: a randomized clinical trial. In: converging clinical and engineering research on neurorehabilitation: proceedings of the 4th international conference on neurorehabilitation (Icnr2018), Pisa, Italy, p 252-255. Īlsinglawi B, Alnajjar F, Mubin O, Novoa M (2019) A framework for home-based stroke rehabilitation using interactive games and augmented reality feedback. (This review is registered in PROSPERO, registration ID: CRD42022298189).Īfsar SI, Mirzayev I, Yemisci OU, Saracgil SNC (2018) Virtual reality in upper extremity rehabilitation of stroke patients: a randomized controlled trial. Future studies on the design of training programs and MMC systems in home settings, which are affordable and accessible for patients, are warranted. There is potential to apply MMC technology as an alternative way of providing rehabilitation to increase patients’ motivation and adherence. ![]() Our meta-analysis revealed that there is no significant difference in the upper limb rehabilitation effects between VR training and control interventions. Most of the studies were conducted in regard to upper extremity training in stroke populations. All studies applied MMC technology as a form of virtual reality training to provide rehabilitation programs. Five single-group studies and 18 controlled trial studies were included. Effects regarding the application of MMC technology for different types of patients and training body parts are summarized. ![]() Single-group studies were qualitatively described only controlled trial studies were included in the meta-analysis. All eligible studies-single-group or controlled trial studies investigating the effectiveness of MMC technology-based rehabilitation programs-were selected. A systematic search was conducted in the PubMed, Medline, CINAHL, CENTRAL, EMBASE, and IEEE databases. With the newer rendition of the Follower, the whole process has been more streamlined and simplified.This review explores the effects of markerless motion capture technology-based rehabilitation programs targeting clinical populations and identifies the types of MMC systems used. ![]() With Follower tracking camera system, people and objects was never as this easy, as it is all done within one system. Xsens suit in certain situations had a problem picking up the position of the suit in the virtual set, but with the Follower technology that issue has been successfully dealt with, pinpointing the precise location of the character in the virtual world no matter what the person is doing on the actual set. To be more specific, we used our stYpe Follower Tracking System to help with positioning objects and/or people within 3D virtual space. To overcome its limitations, we used our stYpe technology to smoothen out the workflow and it the end clients' experience with the motion capture technology. StYpe has been involved in many projects in the course of the last decade which included motion capture technology and motion capture suits, particularly the Xsens motion capture suit. The technology behind motion capture suits has advanced significantly in recent years, with newer suits using more advanced sensors and wireless communication to provide even more accurate and responsive motion tracking Motion capture technology, especially motion capture suits are commonly used in the entertainment industry, particularly for creating realistic and lifelike animations of characters in movies, TV shows, and video games. ![]() As an industry veteran in VR production, stYpe pushes boundaries in various industry fields, including motion capture technology. ![]()
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